Planets die to torpedoes pretty well, I must say. One turn striking - the best way to face no defenders! And we have a fleet to clean up.ĭestroyers allow you to field a lot of torpedoes. Since it's not terraformed, it's only a few thousand citizens. I don't have the ships spare, so I just abandon the colony. Either that or we just fed it so much energy, that the bridge section is an energy absorber and that is how many shots we gave its plasma guns I guess. It LOOKS like it's firing projectors, but surely not, those gun arrays are clearly Impactors. I thought they were meant to be destroyers, but those are clearly cruiser sized. They also brought a set of battle riders. Welp, that's a siege driver on their side! Hopefully I remembered a stargate this time. I must have been amassing a fleet here because why else would I have 12 DNs in one system. But they were cheap ones thrown together to take on Zuul, who explode in a strong wind. If these were super-strong CRs, I'd say they had a chance. The Tarka are sick of my spying via my reconnisance group. Time to go on the offensive, since most of what we lost were cruisers and stuff. Projectors granted us a victory against their fleet. I also may have commissioned a cruiser variant of projector ships. I suspect I am going to use the phrase Pouring on the a lot for file names this update. We engage the Tarkans in the skies over another of our colonies. It's going to be hard to find a place to establish a gate. Looks like the Tarkans are settling in in the ex-Zuul quarter. Missiles are the natural enemy of torpedoes. Speaking of point defense, since torpedoes are the only real trouble for our Dreads, I grabbed this. Why so much point defense! It is so rude. I really have to reclaim the starcluster to stop this. The Tarka respond by glassing ANOTHER colony.Īnd then they follow up with Naltor in a 1-turn strike. I ordered the remenants of the fleet that engaged the Tarka to withdraw, since it had lost so many of its ships and the colony was gone. BEEEEEEESSSS.Īlso draw fire with a slightly less squishy cruiser. In deep space, we resort to the only tactic destroyers have against dreads. So I don't get to field Ymar's newly minted projector. We do decent damage to them though, without taking any warship losses. We destroy one before it gets properly in range. I guess it's a War and Projector or Armour section. It's been so long, I can't even remember what the enemy ships are. Next up, Ymar! 6 Dolphin DNs v 5 of ours + supporting light warships. Though we do take out their flagship later. If not, We're in trouble.īut it's not enough. The battle will pretty much be decided by who gets the next kill. Not mad enough to save our command ship though. But that is ideal positioning for the Projector dread. The Impactors claim the first kill, while our projector ship tries to run interference for the command ship, and grab a second DN kill. The battle of Chozanti is where our projectors first appear, pouring antimatter into a Tarkan ship that's been knocked around by our Impactors. The deep space battle, meanwhile, is us testing some ships against a dolphin DN that's loitering. Andor, Ozhyk and Silvaril are all unguarded gates that got jumped, so that hurts, but it's not that hard to rebuild them. The Tarkans, meanwhile, deployed fleets to Peck and Chozanti. The Liir are pretty mad, and some over-harvesting lets us produce one for their arrival. Our new projector Dreads, mounting 4 Anti-Matter projectors in 2 batteries, so they should do well. Time to get some new starships and kill us some durn lizards! My squadron that is sent to establish a presence in the former Zuul cluster locates a Tarkan Colony. The Dolphins actually use mining ships too!Įveryone wants a piece of this starsystem.Ī new salvage project, and 1 turn till I start rolling projectors out of my naval yards and finally reclaim the starcluster.ĭespite the fact that I have no freighters in the sector, both our neighbours raid us. I can't disapprove too much, because fuck Dolphins. The Tarkans have been winning their war of Dolphin murder. In even more good news, only 3 more turns till funtime happens. Nice to see the Dolphins are deader than I am though! Since I'm pretty sure the Tarka got the lion's share of Zuul space, it's not that big a surprise. This gives a rough idea of how strong everyone is.Įspecially early in the game, where you don't have a great feel for how everyone is expanding. So, we're starting off with a screen I haven't shown yet, the Launch screen. Memories of a better time - Let's Play Sword of the Stars as the Hiver Imperium.
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